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Thursday, October 31, 2013

Bullet physics integrated in a real photo

Particles were separated from particles system (using ctrl-shift-a) then integrated in a real photo...



And now with coins bouncing on the table:


Bouncing is exagerated to give a splash effect on the table.
Rigid bodies collision boxes are UV mapped using project from view.
Scene is not realistic anyway but it is more a demo on what can be done using the rigid body feature in Blender 2.68.

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